Scene, actors, assets & objects¶
Level/scene editing, actors and components, assets on disk, and generic UObject/UClass inspection.
4 toolset(s), 64 tool(s). Full schemas in the raw catalog.
editor_toolset.toolsets.scene.SceneTools · raw schemas¶
Provides tools for working with the currently loaded level, including
| Tool | Summary |
|---|---|
editor_toolset.toolsets.scene.SceneTools.add_to_scene_from_asset |
Creates a new actor in the scene from an asset. |
editor_toolset.toolsets.scene.SceneTools.add_to_scene_from_class |
Creates a new instance of the specified object at the specified transform. |
editor_toolset.toolsets.scene.SceneTools.can_edit |
Checks whether an actor can be edited. |
editor_toolset.toolsets.scene.SceneTools.commit_level_instance |
Saves or discards edits to a level instance and exits edit mode. |
editor_toolset.toolsets.scene.SceneTools.create_level_instance |
Creates a Level Instance actor in the scene referencing an existing level asset. |
editor_toolset.toolsets.scene.SceneTools.delete_folder |
Deletes a folder from the outliner. |
editor_toolset.toolsets.scene.SceneTools.edit_level_instance |
Opens a level instance for editing. |
editor_toolset.toolsets.scene.SceneTools.find_actors |
Searches the scene for actors that match specific criteria. |
editor_toolset.toolsets.scene.SceneTools.get_actors_in_folder |
Returns the actors in the specified outliner folder. |
editor_toolset.toolsets.scene.SceneTools.get_collision_channels |
Returns all available collision channels for use with find_actors. |
editor_toolset.toolsets.scene.SceneTools.get_current_level |
Returns the path to the current level asset. |
editor_toolset.toolsets.scene.SceneTools.get_folders |
Returns all folder paths currently in use in the outliner. |
editor_toolset.toolsets.scene.SceneTools.is_checked_out |
Checks whether an actor is checked out by the current user. |
editor_toolset.toolsets.scene.SceneTools.load_level |
Loads a level in the editor. |
editor_toolset.toolsets.scene.SceneTools.merge_actors |
Merges multiple StaticMesh actors into a single mesh asset and actor. |
editor_toolset.toolsets.scene.SceneTools.remove_from_scene |
Deletes an actor from the scene. |
editor_toolset.toolsets.scene.SceneTools.rename_folder |
Renames a folder in the outliner. |
editor_toolset.toolsets.scene.SceneTools.save_actor |
Saves the actor to disk. |
editor_toolset.toolsets.scene.SceneTools.set_actor_folder |
Assigns an actor to the specified folder in the outliner. |
editor_toolset.toolsets.scene.SceneTools.trace_world |
Traces a line through the world and returns the distance to the first hit. |
editor_toolset.toolsets.actor.ActorTools · raw schemas¶
Provides tools for inspecting and modifying actors, including
| Tool | Summary |
|---|---|
editor_toolset.toolsets.actor.ActorTools.add_component |
Adds a component to an actor instance or blueprint. |
editor_toolset.toolsets.actor.ActorTools.add_tag |
Adds a tag to an actor. |
editor_toolset.toolsets.actor.ActorTools.get_actor_bounds |
Returns the bounding box of an actor. |
editor_toolset.toolsets.actor.ActorTools.get_actor_transform |
Returns the position, rotation, and scale of an actor. |
editor_toolset.toolsets.actor.ActorTools.get_component_actor |
Returns the actor that owns the specified component. |
editor_toolset.toolsets.actor.ActorTools.get_components |
Returns the components that an actor contains. |
editor_toolset.toolsets.actor.ActorTools.get_label |
Returns the actor's human friendly name as it appears in the editor. |
editor_toolset.toolsets.actor.ActorTools.get_parent_component |
Returns the parent component that this component is attached to, if any. |
editor_toolset.toolsets.actor.ActorTools.get_root_component |
Returns the root component of an actor, if any. |
editor_toolset.toolsets.actor.ActorTools.get_tags |
Returns the list of tags on an actor. |
editor_toolset.toolsets.actor.ActorTools.has_tag |
Returns whether an actor has a specific tag. |
editor_toolset.toolsets.actor.ActorTools.look_at |
Rotates an actor so its forward vector points at a world-space position. |
editor_toolset.toolsets.actor.ActorTools.remove_component |
Removes a component from an actor instance or blueprint. |
editor_toolset.toolsets.actor.ActorTools.remove_tag |
Removes a tag from an actor. |
editor_toolset.toolsets.actor.ActorTools.set_actor_transform |
Updates the position, rotation, and/or scale of an actor. |
editor_toolset.toolsets.actor.ActorTools.set_label |
Sets the human-friendly name of the actor. |
editor_toolset.toolsets.actor.ActorTools.set_parent_component |
Sets the parent for the specified scene component. |
editor_toolset.toolsets.asset.AssetTools · raw schemas¶
Provides tools for interacting with assets in the Unreal project and files on disk.
| Tool | Summary |
|---|---|
editor_toolset.toolsets.asset.AssetTools.can_edit_asset |
Checks whether an asset can be edited. |
editor_toolset.toolsets.asset.AssetTools.create_folder |
Creates a folder at the specified path. |
editor_toolset.toolsets.asset.AssetTools.delete |
Deletes an asset or folder. |
editor_toolset.toolsets.asset.AssetTools.duplicate |
Makes a copy of a folder or asset. |
editor_toolset.toolsets.asset.AssetTools.exists |
Determines if a folder or asset exists. |
editor_toolset.toolsets.asset.AssetTools.find_assets |
Searches the project for assets that match specific criteria. |
editor_toolset.toolsets.asset.AssetTools.get_asset_class |
Gets the class of an asset. |
editor_toolset.toolsets.asset.AssetTools.get_asset_tags |
Gets the asset registry tags for an asset. |
editor_toolset.toolsets.asset.AssetTools.get_dependencies |
Lists assets that the specified asset depends on. |
editor_toolset.toolsets.asset.AssetTools.get_metadata_tags |
Gets the metadata tags for an asset. |
editor_toolset.toolsets.asset.AssetTools.get_plugin_content_paths |
Returns the root content paths for plugins that have content. |
editor_toolset.toolsets.asset.AssetTools.get_referencers |
Lists assets that reference the specified asset. |
editor_toolset.toolsets.asset.AssetTools.is_checked_out |
Checks whether an asset is checked out by the current user. |
editor_toolset.toolsets.asset.AssetTools.is_dirty |
Checks whether an asset has unsaved changes. |
editor_toolset.toolsets.asset.AssetTools.list_folders |
Lists the folders contained within a folder. |
editor_toolset.toolsets.asset.AssetTools.load_asset |
Loads an asset from the project. |
editor_toolset.toolsets.asset.AssetTools.move |
Moves or renames an asset or folder. |
editor_toolset.toolsets.asset.AssetTools.read_file |
Reads a text file from disk and returns its contents. |
editor_toolset.toolsets.asset.AssetTools.save_assets |
Saves assets to disk. |
editor_toolset.toolsets.asset.AssetTools.update_metadata_tags |
Sets or removes metadata tags on an asset. |
editor_toolset.toolsets.asset.AssetTools.write_file |
Writes text content to a file on disk. |
editor_toolset.toolsets.object.ObjectTools · raw schemas¶
Provides tools for inspecting and modifying the properties of
| Tool | Summary |
|---|---|
editor_toolset.toolsets.object.ObjectTools.get_class |
Returns the class of an Unreal object. |
editor_toolset.toolsets.object.ObjectTools.get_properties |
Returns the values of one or more properties on an object. |
editor_toolset.toolsets.object.ObjectTools.list_properties |
Returns a list of properties that are on the specified object. |
editor_toolset.toolsets.object.ObjectTools.reset_properties |
Resets one or more properties on an object to their default values, |
editor_toolset.toolsets.object.ObjectTools.search_subclasses |
Finds all subclasses of a given class. |
editor_toolset.toolsets.object.ObjectTools.set_properties |
Sets the values of properties on an object. |