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Animation, Control Rig & Sequencer

Control Rig authoring and the full Sequencer surface (keyframing, tracks, bindings, conditions, import/export).

8 toolset(s), 319 tool(s). Full schemas in the raw catalog.

animation_toolset.toolsets.controlrig.ControlRigTools · raw schemas

Tools for creating and editing Control Rig assets, including hierarchy

Tool Summary
animation_toolset.toolsets.controlrig.ControlRigTools.add_backward_solve_graph Create a backward solve graph with InverseExecution event.
animation_toolset.toolsets.controlrig.ControlRigTools.add_bone Add a bone to the Control Rig hierarchy.
animation_toolset.toolsets.controlrig.ControlRigTools.add_control Add a control to the hierarchy.
animation_toolset.toolsets.controlrig.ControlRigTools.add_element Add a bone or null element to the Control Rig hierarchy.
animation_toolset.toolsets.controlrig.ControlRigTools.add_event_graph Create a new graph with the specified event type.
animation_toolset.toolsets.controlrig.ControlRigTools.add_event_node Add an event node to the graph.
animation_toolset.toolsets.controlrig.ControlRigTools.add_graph Create a new empty graph in the Control Rig.
animation_toolset.toolsets.controlrig.ControlRigTools.add_interaction_graph Create an interaction graph with InteractionExecution event.
animation_toolset.toolsets.controlrig.ControlRigTools.add_null Add a null (locator) to the Control Rig hierarchy.
animation_toolset.toolsets.controlrig.ControlRigTools.add_variable Add a member variable to the Control Rig.
animation_toolset.toolsets.controlrig.ControlRigTools.add_variable_node Create a variable getter or setter node.
animation_toolset.toolsets.controlrig.ControlRigTools.change_variable_type Change the type of an existing variable.
animation_toolset.toolsets.controlrig.ControlRigTools.connect_pins Connect two pins together.
animation_toolset.toolsets.controlrig.ControlRigTools.create Creates a new Control Rig at the given location.
animation_toolset.toolsets.controlrig.ControlRigTools.create_node Create a new RigUnit node in the graph.
animation_toolset.toolsets.controlrig.ControlRigTools.delete_node Delete a node from the graph.
animation_toolset.toolsets.controlrig.ControlRigTools.disconnect_pins Disconnect two pins.
animation_toolset.toolsets.controlrig.ControlRigTools.get_all_bones Get all bones in the Control Rig hierarchy.
animation_toolset.toolsets.controlrig.ControlRigTools.get_all_controls Get all controls in the Control Rig hierarchy.
animation_toolset.toolsets.controlrig.ControlRigTools.get_all_nulls Get all nulls (locators) in the Control Rig hierarchy.
animation_toolset.toolsets.controlrig.ControlRigTools.get_backward_solve_graph Get the backward solve graph.
animation_toolset.toolsets.controlrig.ControlRigTools.get_children Get children of a hierarchy element.
animation_toolset.toolsets.controlrig.ControlRigTools.get_connected_pins Get all pins connected to this pin.
animation_toolset.toolsets.controlrig.ControlRigTools.get_elements Get hierarchy elements of the specified type.
animation_toolset.toolsets.controlrig.ControlRigTools.get_event_graph Get a graph containing the specified event type.
animation_toolset.toolsets.controlrig.ControlRigTools.get_forward_solve_graph Get the forward solve graph (main execution graph).
animation_toolset.toolsets.controlrig.ControlRigTools.get_global_transform Get global transform of a hierarchy element.
animation_toolset.toolsets.controlrig.ControlRigTools.get_graph Get a specific graph from the Control Rig by name.
animation_toolset.toolsets.controlrig.ControlRigTools.get_interaction_graph Get the interaction graph.
animation_toolset.toolsets.controlrig.ControlRigTools.get_local_transform Get local transform of a hierarchy element.
animation_toolset.toolsets.controlrig.ControlRigTools.get_node_position Get the position of a node in the graph editor.
animation_toolset.toolsets.controlrig.ControlRigTools.get_parent Get the parent of a hierarchy element.
animation_toolset.toolsets.controlrig.ControlRigTools.get_pin_value Get the default value of a pin.
animation_toolset.toolsets.controlrig.ControlRigTools.get_variable Get a specific variable by name.
animation_toolset.toolsets.controlrig.ControlRigTools.import_bones_from_asset Import bones from the given skeletal mesh to the Control Rig hierarchy.
animation_toolset.toolsets.controlrig.ControlRigTools.list_graphs List all graphs in the Control Rig.
animation_toolset.toolsets.controlrig.ControlRigTools.list_nodes List all nodes in a graph.
animation_toolset.toolsets.controlrig.ControlRigTools.list_pins List all pins on a node.
animation_toolset.toolsets.controlrig.ControlRigTools.list_variables List all member variables in the Control Rig.
animation_toolset.toolsets.controlrig.ControlRigTools.remove_variable Remove a member variable from the Control Rig.
animation_toolset.toolsets.controlrig.ControlRigTools.set_global_transform Set global transform of a hierarchy element.
animation_toolset.toolsets.controlrig.ControlRigTools.set_local_transform Set local transform of a hierarchy element.
animation_toolset.toolsets.controlrig.ControlRigTools.set_node_position Set the position of a node in the graph editor.
animation_toolset.toolsets.controlrig.ControlRigTools.set_pin_value Set the default value of a pin.

animation_toolset.toolsets.sequencer.SequencerTools · raw schemas

Core tools for creating and editing Level Sequences in Sequencer. Use

Tool Summary
animation_toolset.toolsets.sequencer.SequencerTools.add_actors Add actors from the level to the currently open sequence.
animation_toolset.toolsets.sequencer.SequencerTools.add_actors_by_name Add actors to the sequence by their names in the level.
animation_toolset.toolsets.sequencer.SequencerTools.add_actors_to_binding Add actors to an existing binding.
animation_toolset.toolsets.sequencer.SequencerTools.add_binding_to_folder Add a binding into a folder for organization.
animation_toolset.toolsets.sequencer.SequencerTools.add_event_repeater_section Add an event repeater section to an event track.
animation_toolset.toolsets.sequencer.SequencerTools.add_event_trigger_section Add an event trigger section to an event track.
animation_toolset.toolsets.sequencer.SequencerTools.add_marked_frame Add a marked frame (bookmark) to the sequence.
animation_toolset.toolsets.sequencer.SequencerTools.add_root_folder Create a new root-level folder in the sequence.
animation_toolset.toolsets.sequencer.SequencerTools.add_section Add a new section to a track.
animation_toolset.toolsets.sequencer.SequencerTools.add_spawnable_from_class Create a spawnable binding from an actor class.
animation_toolset.toolsets.sequencer.SequencerTools.add_spawnable_from_instance Create a spawnable binding from an existing object instance.
animation_toolset.toolsets.sequencer.SequencerTools.add_track_to_binding Add a track of the given type to a binding.
animation_toolset.toolsets.sequencer.SequencerTools.add_track_to_folder Add a track into a folder for organization.
animation_toolset.toolsets.sequencer.SequencerTools.add_track_to_sequence Add a sequence-level (master) track.
animation_toolset.toolsets.sequencer.SequencerTools.bake_transform Bake transforms for the given bindings at every frame.
animation_toolset.toolsets.sequencer.SequencerTools.close_sequence Close the currently open level sequence editor.
animation_toolset.toolsets.sequencer.SequencerTools.copy_bindings Copy one or more bindings to the Sequencer clipboard.
animation_toolset.toolsets.sequencer.SequencerTools.copy_folders Copy one or more folders to the Sequencer clipboard.
animation_toolset.toolsets.sequencer.SequencerTools.copy_sections Copy one or more sections to the Sequencer clipboard.
animation_toolset.toolsets.sequencer.SequencerTools.copy_tracks Copy one or more tracks to the Sequencer clipboard.
animation_toolset.toolsets.sequencer.SequencerTools.create_camera Create a new cine camera actor in the sequence.
animation_toolset.toolsets.sequencer.SequencerTools.create_level_sequence Create a new Level Sequence asset.
animation_toolset.toolsets.sequencer.SequencerTools.delete_all_marked_frames Delete all marked frames from the sequence.
animation_toolset.toolsets.sequencer.SequencerTools.delete_marked_frame Delete a marked frame by index.
animation_toolset.toolsets.sequencer.SequencerTools.empty_selection Clear all selection in the Sequencer editor.
animation_toolset.toolsets.sequencer.SequencerTools.find_binding_by_name Find a binding by its display name.
animation_toolset.toolsets.sequencer.SequencerTools.find_binding_by_tag Find the first binding with the given tag in the sequence.
animation_toolset.toolsets.sequencer.SequencerTools.find_bindings_by_tag Find all bindings with the given tag in the sequence.
animation_toolset.toolsets.sequencer.SequencerTools.find_marked_frame_by_label Find a marked frame by label.
animation_toolset.toolsets.sequencer.SequencerTools.find_tracks_by_type Find all tracks of a specific type on a binding.
animation_toolset.toolsets.sequencer.SequencerTools.fix_actor_references Attempt to auto-fix broken actor references in the current sequence.
animation_toolset.toolsets.sequencer.SequencerTools.focus_parent_sequence Navigate up one level in the sub-sequence hierarchy.
animation_toolset.toolsets.sequencer.SequencerTools.focus_sub_sequence Navigate into a sub-sequence via its sub-section.
animation_toolset.toolsets.sequencer.SequencerTools.force_evaluate Force the Sequencer to evaluate and update the viewport.
animation_toolset.toolsets.sequencer.SequencerTools.get_all_binding_tags Get every tag name registered in the sequence.
animation_toolset.toolsets.sequencer.SequencerTools.get_binding_id Get the binding ID for a binding proxy.
animation_toolset.toolsets.sequencer.SequencerTools.get_binding_name Get the display name of a binding.
animation_toolset.toolsets.sequencer.SequencerTools.get_binding_tags Get the tags currently attached to a specific binding.
animation_toolset.toolsets.sequencer.SequencerTools.get_bindings Get all bindings in the sequence.
animation_toolset.toolsets.sequencer.SequencerTools.get_bound_objects Get the objects currently resolved by a binding.
animation_toolset.toolsets.sequencer.SequencerTools.get_child_possessables Get component bindings under an actor binding.
animation_toolset.toolsets.sequencer.SequencerTools.get_clock_source Get the clock source for the sequence.
animation_toolset.toolsets.sequencer.SequencerTools.get_current_sequence Get the root level sequence currently open in the Sequencer editor.
animation_toolset.toolsets.sequencer.SequencerTools.get_display_rate Get the display frame rate of a sequence.
animation_toolset.toolsets.sequencer.SequencerTools.get_evaluation_type Get the evaluation type of a sequence.
animation_toolset.toolsets.sequencer.SequencerTools.get_focused_sequence Get the currently focused level sequence in the hierarchy.
animation_toolset.toolsets.sequencer.SequencerTools.get_folder_contents Get the tracks and bindings inside a folder.
animation_toolset.toolsets.sequencer.SequencerTools.get_loop_mode Get the current loop playback mode.
animation_toolset.toolsets.sequencer.SequencerTools.get_marked_frames Get all marked frames (bookmarks) in the sequence.
animation_toolset.toolsets.sequencer.SequencerTools.get_playback_range Get the playback start and end frames of a sequence.
animation_toolset.toolsets.sequencer.SequencerTools.get_playback_speed Get the current playback speed multiplier.
animation_toolset.toolsets.sequencer.SequencerTools.get_playhead_frame Get the current playhead position in display rate frames.
animation_toolset.toolsets.sequencer.SequencerTools.get_root_folders Get all root-level folders in the sequence.
animation_toolset.toolsets.sequencer.SequencerTools.get_section_blend_type Get the blend type of a section.
animation_toolset.toolsets.sequencer.SequencerTools.get_section_completion_mode Get the completion mode of a section.
animation_toolset.toolsets.sequencer.SequencerTools.get_section_ease_in Get the effective ease-in duration of a section in frames.
animation_toolset.toolsets.sequencer.SequencerTools.get_section_ease_out Get the effective ease-out duration of a section in frames.
animation_toolset.toolsets.sequencer.SequencerTools.get_section_post_roll_frames Get the number of post-roll frames configured on a section.
animation_toolset.toolsets.sequencer.SequencerTools.get_section_pre_roll_frames Get the number of pre-roll frames configured on a section.
animation_toolset.toolsets.sequencer.SequencerTools.get_section_properties Get all common properties of a section in a single call.
animation_toolset.toolsets.sequencer.SequencerTools.get_section_range Get the frame range of a section.
animation_toolset.toolsets.sequencer.SequencerTools.get_section_to_key Get the active section that receives new keys on a track.
animation_toolset.toolsets.sequencer.SequencerTools.get_sections Get all sections on a track.
animation_toolset.toolsets.sequencer.SequencerTools.get_selected_bindings Get the currently selected bindings in the Sequencer editor.
animation_toolset.toolsets.sequencer.SequencerTools.get_selected_folders Get the currently selected folders in the Sequencer editor.
animation_toolset.toolsets.sequencer.SequencerTools.get_selected_sections Get the currently selected sections in the Sequencer editor.
animation_toolset.toolsets.sequencer.SequencerTools.get_selected_tracks Get the currently selected tracks in the Sequencer editor.
animation_toolset.toolsets.sequencer.SequencerTools.get_selection_range Get the selection range (green bar) start and end frames.
animation_toolset.toolsets.sequencer.SequencerTools.get_sequence_lock_state Check whether the current level sequence is locked.
animation_toolset.toolsets.sequencer.SequencerTools.get_sub_sequence_hierarchy Get the current sub-sequence hierarchy path.
animation_toolset.toolsets.sequencer.SequencerTools.get_tick_resolution Get the internal tick resolution of a sequence.
animation_toolset.toolsets.sequencer.SequencerTools.get_track_display_name Get the display name of a track.
animation_toolset.toolsets.sequencer.SequencerTools.get_track_filter_names Get all available track filter names.
animation_toolset.toolsets.sequencer.SequencerTools.get_tracks_on_binding Get all tracks on a binding.
animation_toolset.toolsets.sequencer.SequencerTools.get_tracks_on_sequence Get all sequence-level (master) tracks.
animation_toolset.toolsets.sequencer.SequencerTools.get_view_range Get the visible time range in the Sequencer timeline.
animation_toolset.toolsets.sequencer.SequencerTools.get_work_range Get the work range of the sequence.
animation_toolset.toolsets.sequencer.SequencerTools.has_section_end_frame Check if a section has a bounded end frame (vs infinite).
animation_toolset.toolsets.sequencer.SequencerTools.has_section_start_frame Check if a section has a bounded start frame (vs infinite).
animation_toolset.toolsets.sequencer.SequencerTools.is_camera_cut_locked Check if the camera cut is locked to the viewport.
animation_toolset.toolsets.sequencer.SequencerTools.is_playback_range_locked Check if the playback range is locked.
animation_toolset.toolsets.sequencer.SequencerTools.is_playing Check whether the sequence is currently playing.
animation_toolset.toolsets.sequencer.SequencerTools.is_sequence_locked Check if the current sequence and its descendants are locked.
animation_toolset.toolsets.sequencer.SequencerTools.is_track_filter_active Check whether a track filter is currently active.
animation_toolset.toolsets.sequencer.SequencerTools.open_sequence Open a level sequence asset in the Sequencer editor.
animation_toolset.toolsets.sequencer.SequencerTools.paste_bindings Paste bindings from the clipboard (or a token returned by copy_bindings).
animation_toolset.toolsets.sequencer.SequencerTools.paste_folders Paste folders from the clipboard into the sequence.
animation_toolset.toolsets.sequencer.SequencerTools.paste_sections Paste sections from the clipboard onto the given tracks.
animation_toolset.toolsets.sequencer.SequencerTools.paste_tracks Paste tracks from the clipboard onto the given bindings.
animation_toolset.toolsets.sequencer.SequencerTools.pause Pause playback of the current sequence.
animation_toolset.toolsets.sequencer.SequencerTools.play Start playback of the current sequence.
animation_toolset.toolsets.sequencer.SequencerTools.play_to Play from the current position to a specific frame, then stop.
animation_toolset.toolsets.sequencer.SequencerTools.rebind_component Rebind component bindings to a named component.
animation_toolset.toolsets.sequencer.SequencerTools.refresh_sequence Force refresh the Sequencer editor UI on the next tick.
animation_toolset.toolsets.sequencer.SequencerTools.remove_actors_from_binding Remove specific actors from a binding.
animation_toolset.toolsets.sequencer.SequencerTools.remove_all_bindings Remove all bound actors from a binding.
animation_toolset.toolsets.sequencer.SequencerTools.remove_binding Remove a binding from the sequence.
animation_toolset.toolsets.sequencer.SequencerTools.remove_binding_tag Remove a tag from the sequence entirely.
animation_toolset.toolsets.sequencer.SequencerTools.remove_invalid_bindings Remove missing or broken actor references from a binding.
animation_toolset.toolsets.sequencer.SequencerTools.remove_root_folder Remove a root-level folder from the sequence.
animation_toolset.toolsets.sequencer.SequencerTools.remove_section Remove a section from a track.
animation_toolset.toolsets.sequencer.SequencerTools.remove_track Remove a track from a binding.
animation_toolset.toolsets.sequencer.SequencerTools.remove_track_from_sequence Remove a sequence-level (master) track.
animation_toolset.toolsets.sequencer.SequencerTools.replace_binding_with_actors Replace all bound actors on a binding with new ones.
animation_toolset.toolsets.sequencer.SequencerTools.select_bindings Set the binding selection in the Sequencer editor.
animation_toolset.toolsets.sequencer.SequencerTools.select_folders Set the folder selection in the Sequencer editor.
animation_toolset.toolsets.sequencer.SequencerTools.select_sections Set the section selection in the Sequencer editor.
animation_toolset.toolsets.sequencer.SequencerTools.select_tracks Set the track selection in the Sequencer editor.
animation_toolset.toolsets.sequencer.SequencerTools.set_binding_name Set the display name of a binding.
animation_toolset.toolsets.sequencer.SequencerTools.set_byte_track_enum Configure a byte track to use a specific enum type.
animation_toolset.toolsets.sequencer.SequencerTools.set_camera_cut_binding Set which camera a camera cut section uses.
animation_toolset.toolsets.sequencer.SequencerTools.set_camera_lock Lock or unlock the camera cut to the viewport.
animation_toolset.toolsets.sequencer.SequencerTools.set_clock_source Set the clock source for the sequence.
animation_toolset.toolsets.sequencer.SequencerTools.set_display_rate Set the display frame rate of a sequence.
animation_toolset.toolsets.sequencer.SequencerTools.set_evaluation_type Set the evaluation type of a sequence.
animation_toolset.toolsets.sequencer.SequencerTools.set_loop_mode Enable or disable loop playback.
animation_toolset.toolsets.sequencer.SequencerTools.set_playback_range Set the playback start and end frames of a sequence.
animation_toolset.toolsets.sequencer.SequencerTools.set_playback_range_locked Lock or unlock the playback range.
animation_toolset.toolsets.sequencer.SequencerTools.set_playback_speed Set the playback speed multiplier.
animation_toolset.toolsets.sequencer.SequencerTools.set_playhead_frame Set the playhead position in display rate frames.
animation_toolset.toolsets.sequencer.SequencerTools.set_property_name_and_path Configure a property track to animate a specific UProperty.
animation_toolset.toolsets.sequencer.SequencerTools.set_section_animation Set the animation asset on a skeletal animation section.
animation_toolset.toolsets.sequencer.SequencerTools.set_section_blend_type Set the blend type of a section.
animation_toolset.toolsets.sequencer.SequencerTools.set_section_completion_mode Set the completion mode of a section.
animation_toolset.toolsets.sequencer.SequencerTools.set_section_ease_in Set the ease-in duration of a section in frames.
animation_toolset.toolsets.sequencer.SequencerTools.set_section_ease_out Set the ease-out duration of a section in frames.
animation_toolset.toolsets.sequencer.SequencerTools.set_section_end_bounded Set whether the section end frame is bounded or infinite.
animation_toolset.toolsets.sequencer.SequencerTools.set_section_post_roll_frames Set the number of frames to post-roll this section after it ends.
animation_toolset.toolsets.sequencer.SequencerTools.set_section_pre_roll_frames Set the number of frames to pre-roll this section before it starts.
animation_toolset.toolsets.sequencer.SequencerTools.set_section_range Set the frame range of a section.
animation_toolset.toolsets.sequencer.SequencerTools.set_section_start_bounded Set whether the section start frame is bounded or infinite.
animation_toolset.toolsets.sequencer.SequencerTools.set_selection_range Set the selection range (green bar) start and end frames.
animation_toolset.toolsets.sequencer.SequencerTools.set_sequence_locked Lock or unlock the current sequence and its descendants.
animation_toolset.toolsets.sequencer.SequencerTools.set_tick_resolution Set the internal tick resolution of a sequence.
animation_toolset.toolsets.sequencer.SequencerTools.set_track_display_name Set the display name of a track.
animation_toolset.toolsets.sequencer.SequencerTools.set_track_filter_active Enable or disable a track filter.
animation_toolset.toolsets.sequencer.SequencerTools.set_view_range Set the visible time range in the Sequencer timeline.
animation_toolset.toolsets.sequencer.SequencerTools.set_work_range Set the work range of the sequence.
animation_toolset.toolsets.sequencer.SequencerTools.tag_binding Attach a tag to a binding.
animation_toolset.toolsets.sequencer.SequencerTools.untag_binding Remove a tag from a binding.

animation_toolset.toolsets.keyframing.SequencerKeyframingTools · raw schemas

Tools for keyframing and animating properties on the Sequencer

Tool Summary
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.add_key_bool Add a bool key to a channel on a section.
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.add_key_float Add a float key to a channel on a section.
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.add_key_integer Add an integer key to a channel on a section.
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.add_key_string Add a string key to a channel on a section.
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.bake_channel_keys Bake a channel's values over a frame range.
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.close_curve_editor Close the Sequencer Curve Editor panel.
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.curve_editor_empty_selection Clear all key selection in the Curve Editor.
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.curve_editor_select_keys Select keys by index in the Curve Editor.
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.get_channel_names Get the names of all channels on a section.
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.get_curve_editor_selected_keys Get selected key indices for a channel in the Curve Editor.
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.get_default_value Get the default value of a float channel.
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.get_keys Get all keys on a channel, returned as a JSON array.
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.get_keys_by_index Get specific keys on a channel by their indices, returned as JSON.
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.get_selected_channels Get the currently selected channels in the Sequencer editor.
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.get_selected_key_channels Get channels that have selected keys in the Curve Editor.
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.is_curve_editor_open Check whether the Curve Editor panel is currently open.
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.is_curve_shown Check if a curve is visible in the Curve Editor.
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.open_curve_editor Open the Sequencer Curve Editor panel.
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.remove_key_at_frame Remove a key at a specific frame from a channel.
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.select_channels Set the channel selection in the Sequencer editor.
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.set_default_value Set the default value of a channel.
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.show_curve Show or hide a curve in the Curve Editor.

animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools · raw schemas

Tools for animating with Control Rig inside Sequencer. Use when adding

Tool Summary
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.add_layer_from_selection Add an animation layer from the currently selected objects in Sequencer.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.bake_space Bake Control Rig controls' space over a frame range.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.bake_to_control_rig Bake existing animation on a binding into a Control Rig track.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.blend_values_on_selected Perform a blend operation on selected keys or controls.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.clear_selection Clear the current Control Rig control selection.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.collapse_anim_layers Collapse all sections and layers on a Control Rig track into one section.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.delete_anim_layer Delete an animation layer at the specified index.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.delete_space Delete a space-switch key at a specific frame.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.duplicate_anim_layer Duplicate an animation layer at the specified index.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.export_fbx_from_rig Export an FBX file from a Control Rig section.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.find_or_create_track Add a Control Rig track to a binding using a Control Rig asset.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.frame_selection Frame the viewport to the current Control Rig control selection.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_actor_transform_at_frame Get an actor's world transform at a specific frame.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_anim_layers Get all animation layers from the active Sequencer.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_anim_mode_gizmo_scale Get the editor's transform gizmo size.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_anim_mode_hide_manips Get whether Animation Mode hides all manipulators.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_anim_mode_hierarchy Get whether the Animation Mode draws hierarchy lines/dots.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_anim_mode_local_spaces Get whether multi-select transforms act in each control's own space.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_anim_mode_nulls Get whether the Animation Mode draws nulls.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_anim_mode_only_rig_sel Get whether Animation Mode restricts viewport selection to rig controls.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_bool Get a bool control value at a specific frame.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_control_rigs Get all Control Rigs currently in the sequence.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_controls_info Get all controls on a Control Rig with their names and types.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_controls_mask Check if a control is visible (unmasked) on a section.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_euler_transform Get an EulerTransform control value at a specific frame.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_float Get a float control value at a specific frame.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_int Get an integer control value at a specific frame.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_position Get a position control value at a specific frame.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_priority_order Get the evaluation priority order of a Control Rig track.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_rotator Get a rotator control value at a specific frame.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_scale Get a scale control value at a specific frame.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_selected_controls Get the currently selected controls on a Control Rig.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_transform Get the transform value of a Control Rig control at a frame.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_vector2d Get a Vector2D control value at a specific frame.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_world_transform Get a control's world-space transform at a specific frame.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.hide_all_controls Hide all controls on a Control Rig section (mask everything).
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.import_fbx_to_rig Import an FBX file onto a Control Rig track.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.is_fk_control_rig Check if a Control Rig is an FK Control Rig.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.is_layered_control_rig Check if a Control Rig in the sequence is in layered mode.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.key_controls Key the specified controls on the section at the current Sequencer time.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.key_controls_at_frames Key the specified controls at specific frame numbers.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.load_anim_into_rig Load an animation sequence into a Control Rig section.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.merge_anim_layers Merge specified animation layers into one.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.mirror_selected_controls Apply a mirrored pose to the currently selected controls.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.move_space Move a space-switch key from one frame to another.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.reorder_anim_layers Move an animation layer from one index to another.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.select_control Select or deselect a control on a Control Rig.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.select_mirrored_controls Select the mirrored counterparts of the currently selected controls.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_anim_mode_gizmo_scale Set the editor's transform gizmo size.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_anim_mode_hide_manips Toggle whether Animation Mode hides all manipulators.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_anim_mode_hierarchy Toggle the Animation Mode hierarchy lines/dots display.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_anim_mode_local_spaces Toggle multi-select transforms acting in each control's own space.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_anim_mode_nulls Toggle the Animation Mode nulls display.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_anim_mode_only_rig_sel Toggle Animation Mode restricting viewport selection to rig controls.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_bool Set a bool control value at a specific frame.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_controls_mask Set the visibility mask for the specified controls on a section.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_euler_transform Set an EulerTransform control value at a specific frame.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_float Set a float control value at a specific frame.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_int Set an integer control value at a specific frame.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_layered_mode Set a Control Rig track to layered or absolute mode.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_position Set a position control value at a specific frame.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_priority_order Set the evaluation priority order of a Control Rig track.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_rotator Set a rotator control value at a specific frame.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_scale Set a scale control value at a specific frame.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_space Set the space for a Control Rig control at a given frame.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_transform Set a transform value on a Control Rig control and optionally key it.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_vector2d Set a Vector2D control value at a specific frame.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_world_transform Set a control's world-space transform at a specific frame.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.show_all_controls Show all controls on a Control Rig section (unmask everything).
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.snap_control_rig Snap Control Rig controls to a target actor over a frame range.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.tween_control_rig Perform a tween operation on a Control Rig at the current Sequencer time.
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.zero_transforms Reset Control Rig transforms to their default (usually zero) values.

animation_toolset.toolsets.outliner.SequencerOutlinerTools · raw schemas

Tools for inspecting and managing the Sequencer outliner tree. Use when

Tool Summary
animation_toolset.toolsets.outliner.SequencerOutlinerTools.get_deactivated_nodes Get the currently deactivated outliner nodes.
animation_toolset.toolsets.outliner.SequencerOutlinerTools.get_locked_nodes Get the currently locked outliner nodes.
animation_toolset.toolsets.outliner.SequencerOutlinerTools.get_muted_nodes Get the currently muted outliner nodes.
animation_toolset.toolsets.outliner.SequencerOutlinerTools.get_node_label Get the display label of an outliner node.
animation_toolset.toolsets.outliner.SequencerOutlinerTools.get_outliner_children Get child nodes of an outliner node.
animation_toolset.toolsets.outliner.SequencerOutlinerTools.get_outliner_selection Get the currently selected nodes in the outliner.
animation_toolset.toolsets.outliner.SequencerOutlinerTools.get_outliner_tree Get a full snapshot of the Sequencer outliner tree.
animation_toolset.toolsets.outliner.SequencerOutlinerTools.get_pinned_nodes Get the currently pinned outliner nodes.
animation_toolset.toolsets.outliner.SequencerOutlinerTools.get_sections_for_nodes Get sections associated with the given outliner nodes.
animation_toolset.toolsets.outliner.SequencerOutlinerTools.get_soloed_nodes Get the currently soloed outliner nodes.
animation_toolset.toolsets.outliner.SequencerOutlinerTools.is_node_expanded Check whether an outliner node is expanded.
animation_toolset.toolsets.outliner.SequencerOutlinerTools.set_node_deactivated Deactivate or reactivate outliner nodes.
animation_toolset.toolsets.outliner.SequencerOutlinerTools.set_node_expanded Expand or collapse outliner nodes.
animation_toolset.toolsets.outliner.SequencerOutlinerTools.set_node_locked Lock or unlock outliner nodes for editing.
animation_toolset.toolsets.outliner.SequencerOutlinerTools.set_node_muted Mute or unmute outliner nodes.
animation_toolset.toolsets.outliner.SequencerOutlinerTools.set_node_pinned Pin or unpin outliner nodes.
animation_toolset.toolsets.outliner.SequencerOutlinerTools.set_node_solo Solo or unsolo outliner nodes.
animation_toolset.toolsets.outliner.SequencerOutlinerTools.set_outliner_selection Set the outliner selection.

animation_toolset.toolsets.conditions.SequencerConditionTools · raw schemas

Tools for managing runtime conditions on Sequencer tracks, sections, and

Tool Summary
animation_toolset.toolsets.conditions.SequencerConditionTools.clear_section_condition Remove the condition from a section.
animation_toolset.toolsets.conditions.SequencerConditionTools.clear_track_condition Remove the condition from a track.
animation_toolset.toolsets.conditions.SequencerConditionTools.clear_track_row_condition Remove the condition from a specific track row.
animation_toolset.toolsets.conditions.SequencerConditionTools.get_section_condition Get the condition on a section.
animation_toolset.toolsets.conditions.SequencerConditionTools.get_track_condition Get the track-level condition.
animation_toolset.toolsets.conditions.SequencerConditionTools.get_track_row_condition Get the condition on a specific track row.
animation_toolset.toolsets.conditions.SequencerConditionTools.set_section_condition Set a condition on a section.
animation_toolset.toolsets.conditions.SequencerConditionTools.set_track_condition Set a condition on a track.
animation_toolset.toolsets.conditions.SequencerConditionTools.set_track_row_condition Set a condition on a specific track row.

animation_toolset.toolsets.custom_bindings.SequencerCustomBindingTools · raw schemas

Tools for converting and managing custom binding types in Sequencer. Use

Tool Summary
animation_toolset.toolsets.custom_bindings.SequencerCustomBindingTools.change_actor_template_class Set the actor class for a spawnable or replaceable template.
animation_toolset.toolsets.custom_bindings.SequencerCustomBindingTools.convert_to_custom_binding Convert a binding to a custom binding type.
animation_toolset.toolsets.custom_bindings.SequencerCustomBindingTools.convert_to_possessable Convert a spawnable binding to a possessable.
animation_toolset.toolsets.custom_bindings.SequencerCustomBindingTools.convert_to_spawnable Convert a possessable binding to a spawnable.
animation_toolset.toolsets.custom_bindings.SequencerCustomBindingTools.get_custom_binding_objects Get the custom binding instances for a binding.
animation_toolset.toolsets.custom_bindings.SequencerCustomBindingTools.get_custom_binding_type Get the custom binding class for a binding.
animation_toolset.toolsets.custom_bindings.SequencerCustomBindingTools.get_custom_bindings_of_type Find all bindings of a given custom type in the current sequence.
animation_toolset.toolsets.custom_bindings.SequencerCustomBindingTools.save_default_spawnable_state Save the current state of a spawnable as its default.

animation_toolset.toolsets.import_export.SequencerImportExportTools · raw schemas

Tools for importing and exporting animation data to and from Sequencer.

Tool Summary
animation_toolset.toolsets.import_export.SequencerImportExportTools.export_anim_sequence Export animation from a sequence binding to an AnimSequence asset.
animation_toolset.toolsets.import_export.SequencerImportExportTools.export_fbx Export a level sequence to FBX.
animation_toolset.toolsets.import_export.SequencerImportExportTools.get_linked_anim_sequences Get content paths of all AnimSequences linked to a LevelSequence.
animation_toolset.toolsets.import_export.SequencerImportExportTools.get_linked_level_sequence Get the content path of the LevelSequence linked to an AnimSequence.
animation_toolset.toolsets.import_export.SequencerImportExportTools.import_fbx Import FBX data into a level sequence.
animation_toolset.toolsets.import_export.SequencerImportExportTools.link_anim_sequence Link an AnimSequence asset to a level sequence binding.