Animation, Control Rig & Sequencer¶
Control Rig authoring and the full Sequencer surface (keyframing, tracks, bindings, conditions, import/export).
8 toolset(s), 319 tool(s). Full schemas in the raw catalog.
animation_toolset.toolsets.controlrig.ControlRigTools · raw schemas¶
Tools for creating and editing Control Rig assets, including hierarchy
| Tool | Summary |
|---|---|
animation_toolset.toolsets.controlrig.ControlRigTools.add_backward_solve_graph |
Create a backward solve graph with InverseExecution event. |
animation_toolset.toolsets.controlrig.ControlRigTools.add_bone |
Add a bone to the Control Rig hierarchy. |
animation_toolset.toolsets.controlrig.ControlRigTools.add_control |
Add a control to the hierarchy. |
animation_toolset.toolsets.controlrig.ControlRigTools.add_element |
Add a bone or null element to the Control Rig hierarchy. |
animation_toolset.toolsets.controlrig.ControlRigTools.add_event_graph |
Create a new graph with the specified event type. |
animation_toolset.toolsets.controlrig.ControlRigTools.add_event_node |
Add an event node to the graph. |
animation_toolset.toolsets.controlrig.ControlRigTools.add_graph |
Create a new empty graph in the Control Rig. |
animation_toolset.toolsets.controlrig.ControlRigTools.add_interaction_graph |
Create an interaction graph with InteractionExecution event. |
animation_toolset.toolsets.controlrig.ControlRigTools.add_null |
Add a null (locator) to the Control Rig hierarchy. |
animation_toolset.toolsets.controlrig.ControlRigTools.add_variable |
Add a member variable to the Control Rig. |
animation_toolset.toolsets.controlrig.ControlRigTools.add_variable_node |
Create a variable getter or setter node. |
animation_toolset.toolsets.controlrig.ControlRigTools.change_variable_type |
Change the type of an existing variable. |
animation_toolset.toolsets.controlrig.ControlRigTools.connect_pins |
Connect two pins together. |
animation_toolset.toolsets.controlrig.ControlRigTools.create |
Creates a new Control Rig at the given location. |
animation_toolset.toolsets.controlrig.ControlRigTools.create_node |
Create a new RigUnit node in the graph. |
animation_toolset.toolsets.controlrig.ControlRigTools.delete_node |
Delete a node from the graph. |
animation_toolset.toolsets.controlrig.ControlRigTools.disconnect_pins |
Disconnect two pins. |
animation_toolset.toolsets.controlrig.ControlRigTools.get_all_bones |
Get all bones in the Control Rig hierarchy. |
animation_toolset.toolsets.controlrig.ControlRigTools.get_all_controls |
Get all controls in the Control Rig hierarchy. |
animation_toolset.toolsets.controlrig.ControlRigTools.get_all_nulls |
Get all nulls (locators) in the Control Rig hierarchy. |
animation_toolset.toolsets.controlrig.ControlRigTools.get_backward_solve_graph |
Get the backward solve graph. |
animation_toolset.toolsets.controlrig.ControlRigTools.get_children |
Get children of a hierarchy element. |
animation_toolset.toolsets.controlrig.ControlRigTools.get_connected_pins |
Get all pins connected to this pin. |
animation_toolset.toolsets.controlrig.ControlRigTools.get_elements |
Get hierarchy elements of the specified type. |
animation_toolset.toolsets.controlrig.ControlRigTools.get_event_graph |
Get a graph containing the specified event type. |
animation_toolset.toolsets.controlrig.ControlRigTools.get_forward_solve_graph |
Get the forward solve graph (main execution graph). |
animation_toolset.toolsets.controlrig.ControlRigTools.get_global_transform |
Get global transform of a hierarchy element. |
animation_toolset.toolsets.controlrig.ControlRigTools.get_graph |
Get a specific graph from the Control Rig by name. |
animation_toolset.toolsets.controlrig.ControlRigTools.get_interaction_graph |
Get the interaction graph. |
animation_toolset.toolsets.controlrig.ControlRigTools.get_local_transform |
Get local transform of a hierarchy element. |
animation_toolset.toolsets.controlrig.ControlRigTools.get_node_position |
Get the position of a node in the graph editor. |
animation_toolset.toolsets.controlrig.ControlRigTools.get_parent |
Get the parent of a hierarchy element. |
animation_toolset.toolsets.controlrig.ControlRigTools.get_pin_value |
Get the default value of a pin. |
animation_toolset.toolsets.controlrig.ControlRigTools.get_variable |
Get a specific variable by name. |
animation_toolset.toolsets.controlrig.ControlRigTools.import_bones_from_asset |
Import bones from the given skeletal mesh to the Control Rig hierarchy. |
animation_toolset.toolsets.controlrig.ControlRigTools.list_graphs |
List all graphs in the Control Rig. |
animation_toolset.toolsets.controlrig.ControlRigTools.list_nodes |
List all nodes in a graph. |
animation_toolset.toolsets.controlrig.ControlRigTools.list_pins |
List all pins on a node. |
animation_toolset.toolsets.controlrig.ControlRigTools.list_variables |
List all member variables in the Control Rig. |
animation_toolset.toolsets.controlrig.ControlRigTools.remove_variable |
Remove a member variable from the Control Rig. |
animation_toolset.toolsets.controlrig.ControlRigTools.set_global_transform |
Set global transform of a hierarchy element. |
animation_toolset.toolsets.controlrig.ControlRigTools.set_local_transform |
Set local transform of a hierarchy element. |
animation_toolset.toolsets.controlrig.ControlRigTools.set_node_position |
Set the position of a node in the graph editor. |
animation_toolset.toolsets.controlrig.ControlRigTools.set_pin_value |
Set the default value of a pin. |
animation_toolset.toolsets.sequencer.SequencerTools · raw schemas¶
Core tools for creating and editing Level Sequences in Sequencer. Use
| Tool | Summary |
|---|---|
animation_toolset.toolsets.sequencer.SequencerTools.add_actors |
Add actors from the level to the currently open sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.add_actors_by_name |
Add actors to the sequence by their names in the level. |
animation_toolset.toolsets.sequencer.SequencerTools.add_actors_to_binding |
Add actors to an existing binding. |
animation_toolset.toolsets.sequencer.SequencerTools.add_binding_to_folder |
Add a binding into a folder for organization. |
animation_toolset.toolsets.sequencer.SequencerTools.add_event_repeater_section |
Add an event repeater section to an event track. |
animation_toolset.toolsets.sequencer.SequencerTools.add_event_trigger_section |
Add an event trigger section to an event track. |
animation_toolset.toolsets.sequencer.SequencerTools.add_marked_frame |
Add a marked frame (bookmark) to the sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.add_root_folder |
Create a new root-level folder in the sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.add_section |
Add a new section to a track. |
animation_toolset.toolsets.sequencer.SequencerTools.add_spawnable_from_class |
Create a spawnable binding from an actor class. |
animation_toolset.toolsets.sequencer.SequencerTools.add_spawnable_from_instance |
Create a spawnable binding from an existing object instance. |
animation_toolset.toolsets.sequencer.SequencerTools.add_track_to_binding |
Add a track of the given type to a binding. |
animation_toolset.toolsets.sequencer.SequencerTools.add_track_to_folder |
Add a track into a folder for organization. |
animation_toolset.toolsets.sequencer.SequencerTools.add_track_to_sequence |
Add a sequence-level (master) track. |
animation_toolset.toolsets.sequencer.SequencerTools.bake_transform |
Bake transforms for the given bindings at every frame. |
animation_toolset.toolsets.sequencer.SequencerTools.close_sequence |
Close the currently open level sequence editor. |
animation_toolset.toolsets.sequencer.SequencerTools.copy_bindings |
Copy one or more bindings to the Sequencer clipboard. |
animation_toolset.toolsets.sequencer.SequencerTools.copy_folders |
Copy one or more folders to the Sequencer clipboard. |
animation_toolset.toolsets.sequencer.SequencerTools.copy_sections |
Copy one or more sections to the Sequencer clipboard. |
animation_toolset.toolsets.sequencer.SequencerTools.copy_tracks |
Copy one or more tracks to the Sequencer clipboard. |
animation_toolset.toolsets.sequencer.SequencerTools.create_camera |
Create a new cine camera actor in the sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.create_level_sequence |
Create a new Level Sequence asset. |
animation_toolset.toolsets.sequencer.SequencerTools.delete_all_marked_frames |
Delete all marked frames from the sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.delete_marked_frame |
Delete a marked frame by index. |
animation_toolset.toolsets.sequencer.SequencerTools.empty_selection |
Clear all selection in the Sequencer editor. |
animation_toolset.toolsets.sequencer.SequencerTools.find_binding_by_name |
Find a binding by its display name. |
animation_toolset.toolsets.sequencer.SequencerTools.find_binding_by_tag |
Find the first binding with the given tag in the sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.find_bindings_by_tag |
Find all bindings with the given tag in the sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.find_marked_frame_by_label |
Find a marked frame by label. |
animation_toolset.toolsets.sequencer.SequencerTools.find_tracks_by_type |
Find all tracks of a specific type on a binding. |
animation_toolset.toolsets.sequencer.SequencerTools.fix_actor_references |
Attempt to auto-fix broken actor references in the current sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.focus_parent_sequence |
Navigate up one level in the sub-sequence hierarchy. |
animation_toolset.toolsets.sequencer.SequencerTools.focus_sub_sequence |
Navigate into a sub-sequence via its sub-section. |
animation_toolset.toolsets.sequencer.SequencerTools.force_evaluate |
Force the Sequencer to evaluate and update the viewport. |
animation_toolset.toolsets.sequencer.SequencerTools.get_all_binding_tags |
Get every tag name registered in the sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.get_binding_id |
Get the binding ID for a binding proxy. |
animation_toolset.toolsets.sequencer.SequencerTools.get_binding_name |
Get the display name of a binding. |
animation_toolset.toolsets.sequencer.SequencerTools.get_binding_tags |
Get the tags currently attached to a specific binding. |
animation_toolset.toolsets.sequencer.SequencerTools.get_bindings |
Get all bindings in the sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.get_bound_objects |
Get the objects currently resolved by a binding. |
animation_toolset.toolsets.sequencer.SequencerTools.get_child_possessables |
Get component bindings under an actor binding. |
animation_toolset.toolsets.sequencer.SequencerTools.get_clock_source |
Get the clock source for the sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.get_current_sequence |
Get the root level sequence currently open in the Sequencer editor. |
animation_toolset.toolsets.sequencer.SequencerTools.get_display_rate |
Get the display frame rate of a sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.get_evaluation_type |
Get the evaluation type of a sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.get_focused_sequence |
Get the currently focused level sequence in the hierarchy. |
animation_toolset.toolsets.sequencer.SequencerTools.get_folder_contents |
Get the tracks and bindings inside a folder. |
animation_toolset.toolsets.sequencer.SequencerTools.get_loop_mode |
Get the current loop playback mode. |
animation_toolset.toolsets.sequencer.SequencerTools.get_marked_frames |
Get all marked frames (bookmarks) in the sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.get_playback_range |
Get the playback start and end frames of a sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.get_playback_speed |
Get the current playback speed multiplier. |
animation_toolset.toolsets.sequencer.SequencerTools.get_playhead_frame |
Get the current playhead position in display rate frames. |
animation_toolset.toolsets.sequencer.SequencerTools.get_root_folders |
Get all root-level folders in the sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.get_section_blend_type |
Get the blend type of a section. |
animation_toolset.toolsets.sequencer.SequencerTools.get_section_completion_mode |
Get the completion mode of a section. |
animation_toolset.toolsets.sequencer.SequencerTools.get_section_ease_in |
Get the effective ease-in duration of a section in frames. |
animation_toolset.toolsets.sequencer.SequencerTools.get_section_ease_out |
Get the effective ease-out duration of a section in frames. |
animation_toolset.toolsets.sequencer.SequencerTools.get_section_post_roll_frames |
Get the number of post-roll frames configured on a section. |
animation_toolset.toolsets.sequencer.SequencerTools.get_section_pre_roll_frames |
Get the number of pre-roll frames configured on a section. |
animation_toolset.toolsets.sequencer.SequencerTools.get_section_properties |
Get all common properties of a section in a single call. |
animation_toolset.toolsets.sequencer.SequencerTools.get_section_range |
Get the frame range of a section. |
animation_toolset.toolsets.sequencer.SequencerTools.get_section_to_key |
Get the active section that receives new keys on a track. |
animation_toolset.toolsets.sequencer.SequencerTools.get_sections |
Get all sections on a track. |
animation_toolset.toolsets.sequencer.SequencerTools.get_selected_bindings |
Get the currently selected bindings in the Sequencer editor. |
animation_toolset.toolsets.sequencer.SequencerTools.get_selected_folders |
Get the currently selected folders in the Sequencer editor. |
animation_toolset.toolsets.sequencer.SequencerTools.get_selected_sections |
Get the currently selected sections in the Sequencer editor. |
animation_toolset.toolsets.sequencer.SequencerTools.get_selected_tracks |
Get the currently selected tracks in the Sequencer editor. |
animation_toolset.toolsets.sequencer.SequencerTools.get_selection_range |
Get the selection range (green bar) start and end frames. |
animation_toolset.toolsets.sequencer.SequencerTools.get_sequence_lock_state |
Check whether the current level sequence is locked. |
animation_toolset.toolsets.sequencer.SequencerTools.get_sub_sequence_hierarchy |
Get the current sub-sequence hierarchy path. |
animation_toolset.toolsets.sequencer.SequencerTools.get_tick_resolution |
Get the internal tick resolution of a sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.get_track_display_name |
Get the display name of a track. |
animation_toolset.toolsets.sequencer.SequencerTools.get_track_filter_names |
Get all available track filter names. |
animation_toolset.toolsets.sequencer.SequencerTools.get_tracks_on_binding |
Get all tracks on a binding. |
animation_toolset.toolsets.sequencer.SequencerTools.get_tracks_on_sequence |
Get all sequence-level (master) tracks. |
animation_toolset.toolsets.sequencer.SequencerTools.get_view_range |
Get the visible time range in the Sequencer timeline. |
animation_toolset.toolsets.sequencer.SequencerTools.get_work_range |
Get the work range of the sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.has_section_end_frame |
Check if a section has a bounded end frame (vs infinite). |
animation_toolset.toolsets.sequencer.SequencerTools.has_section_start_frame |
Check if a section has a bounded start frame (vs infinite). |
animation_toolset.toolsets.sequencer.SequencerTools.is_camera_cut_locked |
Check if the camera cut is locked to the viewport. |
animation_toolset.toolsets.sequencer.SequencerTools.is_playback_range_locked |
Check if the playback range is locked. |
animation_toolset.toolsets.sequencer.SequencerTools.is_playing |
Check whether the sequence is currently playing. |
animation_toolset.toolsets.sequencer.SequencerTools.is_sequence_locked |
Check if the current sequence and its descendants are locked. |
animation_toolset.toolsets.sequencer.SequencerTools.is_track_filter_active |
Check whether a track filter is currently active. |
animation_toolset.toolsets.sequencer.SequencerTools.open_sequence |
Open a level sequence asset in the Sequencer editor. |
animation_toolset.toolsets.sequencer.SequencerTools.paste_bindings |
Paste bindings from the clipboard (or a token returned by copy_bindings). |
animation_toolset.toolsets.sequencer.SequencerTools.paste_folders |
Paste folders from the clipboard into the sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.paste_sections |
Paste sections from the clipboard onto the given tracks. |
animation_toolset.toolsets.sequencer.SequencerTools.paste_tracks |
Paste tracks from the clipboard onto the given bindings. |
animation_toolset.toolsets.sequencer.SequencerTools.pause |
Pause playback of the current sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.play |
Start playback of the current sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.play_to |
Play from the current position to a specific frame, then stop. |
animation_toolset.toolsets.sequencer.SequencerTools.rebind_component |
Rebind component bindings to a named component. |
animation_toolset.toolsets.sequencer.SequencerTools.refresh_sequence |
Force refresh the Sequencer editor UI on the next tick. |
animation_toolset.toolsets.sequencer.SequencerTools.remove_actors_from_binding |
Remove specific actors from a binding. |
animation_toolset.toolsets.sequencer.SequencerTools.remove_all_bindings |
Remove all bound actors from a binding. |
animation_toolset.toolsets.sequencer.SequencerTools.remove_binding |
Remove a binding from the sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.remove_binding_tag |
Remove a tag from the sequence entirely. |
animation_toolset.toolsets.sequencer.SequencerTools.remove_invalid_bindings |
Remove missing or broken actor references from a binding. |
animation_toolset.toolsets.sequencer.SequencerTools.remove_root_folder |
Remove a root-level folder from the sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.remove_section |
Remove a section from a track. |
animation_toolset.toolsets.sequencer.SequencerTools.remove_track |
Remove a track from a binding. |
animation_toolset.toolsets.sequencer.SequencerTools.remove_track_from_sequence |
Remove a sequence-level (master) track. |
animation_toolset.toolsets.sequencer.SequencerTools.replace_binding_with_actors |
Replace all bound actors on a binding with new ones. |
animation_toolset.toolsets.sequencer.SequencerTools.select_bindings |
Set the binding selection in the Sequencer editor. |
animation_toolset.toolsets.sequencer.SequencerTools.select_folders |
Set the folder selection in the Sequencer editor. |
animation_toolset.toolsets.sequencer.SequencerTools.select_sections |
Set the section selection in the Sequencer editor. |
animation_toolset.toolsets.sequencer.SequencerTools.select_tracks |
Set the track selection in the Sequencer editor. |
animation_toolset.toolsets.sequencer.SequencerTools.set_binding_name |
Set the display name of a binding. |
animation_toolset.toolsets.sequencer.SequencerTools.set_byte_track_enum |
Configure a byte track to use a specific enum type. |
animation_toolset.toolsets.sequencer.SequencerTools.set_camera_cut_binding |
Set which camera a camera cut section uses. |
animation_toolset.toolsets.sequencer.SequencerTools.set_camera_lock |
Lock or unlock the camera cut to the viewport. |
animation_toolset.toolsets.sequencer.SequencerTools.set_clock_source |
Set the clock source for the sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.set_display_rate |
Set the display frame rate of a sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.set_evaluation_type |
Set the evaluation type of a sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.set_loop_mode |
Enable or disable loop playback. |
animation_toolset.toolsets.sequencer.SequencerTools.set_playback_range |
Set the playback start and end frames of a sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.set_playback_range_locked |
Lock or unlock the playback range. |
animation_toolset.toolsets.sequencer.SequencerTools.set_playback_speed |
Set the playback speed multiplier. |
animation_toolset.toolsets.sequencer.SequencerTools.set_playhead_frame |
Set the playhead position in display rate frames. |
animation_toolset.toolsets.sequencer.SequencerTools.set_property_name_and_path |
Configure a property track to animate a specific UProperty. |
animation_toolset.toolsets.sequencer.SequencerTools.set_section_animation |
Set the animation asset on a skeletal animation section. |
animation_toolset.toolsets.sequencer.SequencerTools.set_section_blend_type |
Set the blend type of a section. |
animation_toolset.toolsets.sequencer.SequencerTools.set_section_completion_mode |
Set the completion mode of a section. |
animation_toolset.toolsets.sequencer.SequencerTools.set_section_ease_in |
Set the ease-in duration of a section in frames. |
animation_toolset.toolsets.sequencer.SequencerTools.set_section_ease_out |
Set the ease-out duration of a section in frames. |
animation_toolset.toolsets.sequencer.SequencerTools.set_section_end_bounded |
Set whether the section end frame is bounded or infinite. |
animation_toolset.toolsets.sequencer.SequencerTools.set_section_post_roll_frames |
Set the number of frames to post-roll this section after it ends. |
animation_toolset.toolsets.sequencer.SequencerTools.set_section_pre_roll_frames |
Set the number of frames to pre-roll this section before it starts. |
animation_toolset.toolsets.sequencer.SequencerTools.set_section_range |
Set the frame range of a section. |
animation_toolset.toolsets.sequencer.SequencerTools.set_section_start_bounded |
Set whether the section start frame is bounded or infinite. |
animation_toolset.toolsets.sequencer.SequencerTools.set_selection_range |
Set the selection range (green bar) start and end frames. |
animation_toolset.toolsets.sequencer.SequencerTools.set_sequence_locked |
Lock or unlock the current sequence and its descendants. |
animation_toolset.toolsets.sequencer.SequencerTools.set_tick_resolution |
Set the internal tick resolution of a sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.set_track_display_name |
Set the display name of a track. |
animation_toolset.toolsets.sequencer.SequencerTools.set_track_filter_active |
Enable or disable a track filter. |
animation_toolset.toolsets.sequencer.SequencerTools.set_view_range |
Set the visible time range in the Sequencer timeline. |
animation_toolset.toolsets.sequencer.SequencerTools.set_work_range |
Set the work range of the sequence. |
animation_toolset.toolsets.sequencer.SequencerTools.tag_binding |
Attach a tag to a binding. |
animation_toolset.toolsets.sequencer.SequencerTools.untag_binding |
Remove a tag from a binding. |
animation_toolset.toolsets.keyframing.SequencerKeyframingTools · raw schemas¶
Tools for keyframing and animating properties on the Sequencer
| Tool | Summary |
|---|---|
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.add_key_bool |
Add a bool key to a channel on a section. |
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.add_key_float |
Add a float key to a channel on a section. |
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.add_key_integer |
Add an integer key to a channel on a section. |
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.add_key_string |
Add a string key to a channel on a section. |
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.bake_channel_keys |
Bake a channel's values over a frame range. |
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.close_curve_editor |
Close the Sequencer Curve Editor panel. |
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.curve_editor_empty_selection |
Clear all key selection in the Curve Editor. |
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.curve_editor_select_keys |
Select keys by index in the Curve Editor. |
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.get_channel_names |
Get the names of all channels on a section. |
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.get_curve_editor_selected_keys |
Get selected key indices for a channel in the Curve Editor. |
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.get_default_value |
Get the default value of a float channel. |
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.get_keys |
Get all keys on a channel, returned as a JSON array. |
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.get_keys_by_index |
Get specific keys on a channel by their indices, returned as JSON. |
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.get_selected_channels |
Get the currently selected channels in the Sequencer editor. |
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.get_selected_key_channels |
Get channels that have selected keys in the Curve Editor. |
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.is_curve_editor_open |
Check whether the Curve Editor panel is currently open. |
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.is_curve_shown |
Check if a curve is visible in the Curve Editor. |
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.open_curve_editor |
Open the Sequencer Curve Editor panel. |
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.remove_key_at_frame |
Remove a key at a specific frame from a channel. |
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.select_channels |
Set the channel selection in the Sequencer editor. |
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.set_default_value |
Set the default value of a channel. |
animation_toolset.toolsets.keyframing.SequencerKeyframingTools.show_curve |
Show or hide a curve in the Curve Editor. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools · raw schemas¶
Tools for animating with Control Rig inside Sequencer. Use when adding
| Tool | Summary |
|---|---|
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.add_layer_from_selection |
Add an animation layer from the currently selected objects in Sequencer. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.bake_space |
Bake Control Rig controls' space over a frame range. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.bake_to_control_rig |
Bake existing animation on a binding into a Control Rig track. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.blend_values_on_selected |
Perform a blend operation on selected keys or controls. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.clear_selection |
Clear the current Control Rig control selection. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.collapse_anim_layers |
Collapse all sections and layers on a Control Rig track into one section. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.delete_anim_layer |
Delete an animation layer at the specified index. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.delete_space |
Delete a space-switch key at a specific frame. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.duplicate_anim_layer |
Duplicate an animation layer at the specified index. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.export_fbx_from_rig |
Export an FBX file from a Control Rig section. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.find_or_create_track |
Add a Control Rig track to a binding using a Control Rig asset. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.frame_selection |
Frame the viewport to the current Control Rig control selection. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_actor_transform_at_frame |
Get an actor's world transform at a specific frame. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_anim_layers |
Get all animation layers from the active Sequencer. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_anim_mode_gizmo_scale |
Get the editor's transform gizmo size. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_anim_mode_hide_manips |
Get whether Animation Mode hides all manipulators. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_anim_mode_hierarchy |
Get whether the Animation Mode draws hierarchy lines/dots. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_anim_mode_local_spaces |
Get whether multi-select transforms act in each control's own space. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_anim_mode_nulls |
Get whether the Animation Mode draws nulls. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_anim_mode_only_rig_sel |
Get whether Animation Mode restricts viewport selection to rig controls. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_bool |
Get a bool control value at a specific frame. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_control_rigs |
Get all Control Rigs currently in the sequence. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_controls_info |
Get all controls on a Control Rig with their names and types. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_controls_mask |
Check if a control is visible (unmasked) on a section. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_euler_transform |
Get an EulerTransform control value at a specific frame. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_float |
Get a float control value at a specific frame. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_int |
Get an integer control value at a specific frame. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_position |
Get a position control value at a specific frame. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_priority_order |
Get the evaluation priority order of a Control Rig track. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_rotator |
Get a rotator control value at a specific frame. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_scale |
Get a scale control value at a specific frame. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_selected_controls |
Get the currently selected controls on a Control Rig. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_transform |
Get the transform value of a Control Rig control at a frame. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_vector2d |
Get a Vector2D control value at a specific frame. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.get_world_transform |
Get a control's world-space transform at a specific frame. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.hide_all_controls |
Hide all controls on a Control Rig section (mask everything). |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.import_fbx_to_rig |
Import an FBX file onto a Control Rig track. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.is_fk_control_rig |
Check if a Control Rig is an FK Control Rig. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.is_layered_control_rig |
Check if a Control Rig in the sequence is in layered mode. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.key_controls |
Key the specified controls on the section at the current Sequencer time. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.key_controls_at_frames |
Key the specified controls at specific frame numbers. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.load_anim_into_rig |
Load an animation sequence into a Control Rig section. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.merge_anim_layers |
Merge specified animation layers into one. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.mirror_selected_controls |
Apply a mirrored pose to the currently selected controls. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.move_space |
Move a space-switch key from one frame to another. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.reorder_anim_layers |
Move an animation layer from one index to another. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.select_control |
Select or deselect a control on a Control Rig. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.select_mirrored_controls |
Select the mirrored counterparts of the currently selected controls. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_anim_mode_gizmo_scale |
Set the editor's transform gizmo size. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_anim_mode_hide_manips |
Toggle whether Animation Mode hides all manipulators. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_anim_mode_hierarchy |
Toggle the Animation Mode hierarchy lines/dots display. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_anim_mode_local_spaces |
Toggle multi-select transforms acting in each control's own space. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_anim_mode_nulls |
Toggle the Animation Mode nulls display. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_anim_mode_only_rig_sel |
Toggle Animation Mode restricting viewport selection to rig controls. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_bool |
Set a bool control value at a specific frame. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_controls_mask |
Set the visibility mask for the specified controls on a section. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_euler_transform |
Set an EulerTransform control value at a specific frame. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_float |
Set a float control value at a specific frame. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_int |
Set an integer control value at a specific frame. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_layered_mode |
Set a Control Rig track to layered or absolute mode. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_position |
Set a position control value at a specific frame. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_priority_order |
Set the evaluation priority order of a Control Rig track. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_rotator |
Set a rotator control value at a specific frame. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_scale |
Set a scale control value at a specific frame. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_space |
Set the space for a Control Rig control at a given frame. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_transform |
Set a transform value on a Control Rig control and optionally key it. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_vector2d |
Set a Vector2D control value at a specific frame. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.set_world_transform |
Set a control's world-space transform at a specific frame. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.show_all_controls |
Show all controls on a Control Rig section (unmask everything). |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.snap_control_rig |
Snap Control Rig controls to a target actor over a frame range. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.tween_control_rig |
Perform a tween operation on a Control Rig at the current Sequencer time. |
animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.zero_transforms |
Reset Control Rig transforms to their default (usually zero) values. |
animation_toolset.toolsets.outliner.SequencerOutlinerTools · raw schemas¶
Tools for inspecting and managing the Sequencer outliner tree. Use when
| Tool | Summary |
|---|---|
animation_toolset.toolsets.outliner.SequencerOutlinerTools.get_deactivated_nodes |
Get the currently deactivated outliner nodes. |
animation_toolset.toolsets.outliner.SequencerOutlinerTools.get_locked_nodes |
Get the currently locked outliner nodes. |
animation_toolset.toolsets.outliner.SequencerOutlinerTools.get_muted_nodes |
Get the currently muted outliner nodes. |
animation_toolset.toolsets.outliner.SequencerOutlinerTools.get_node_label |
Get the display label of an outliner node. |
animation_toolset.toolsets.outliner.SequencerOutlinerTools.get_outliner_children |
Get child nodes of an outliner node. |
animation_toolset.toolsets.outliner.SequencerOutlinerTools.get_outliner_selection |
Get the currently selected nodes in the outliner. |
animation_toolset.toolsets.outliner.SequencerOutlinerTools.get_outliner_tree |
Get a full snapshot of the Sequencer outliner tree. |
animation_toolset.toolsets.outliner.SequencerOutlinerTools.get_pinned_nodes |
Get the currently pinned outliner nodes. |
animation_toolset.toolsets.outliner.SequencerOutlinerTools.get_sections_for_nodes |
Get sections associated with the given outliner nodes. |
animation_toolset.toolsets.outliner.SequencerOutlinerTools.get_soloed_nodes |
Get the currently soloed outliner nodes. |
animation_toolset.toolsets.outliner.SequencerOutlinerTools.is_node_expanded |
Check whether an outliner node is expanded. |
animation_toolset.toolsets.outliner.SequencerOutlinerTools.set_node_deactivated |
Deactivate or reactivate outliner nodes. |
animation_toolset.toolsets.outliner.SequencerOutlinerTools.set_node_expanded |
Expand or collapse outliner nodes. |
animation_toolset.toolsets.outliner.SequencerOutlinerTools.set_node_locked |
Lock or unlock outliner nodes for editing. |
animation_toolset.toolsets.outliner.SequencerOutlinerTools.set_node_muted |
Mute or unmute outliner nodes. |
animation_toolset.toolsets.outliner.SequencerOutlinerTools.set_node_pinned |
Pin or unpin outliner nodes. |
animation_toolset.toolsets.outliner.SequencerOutlinerTools.set_node_solo |
Solo or unsolo outliner nodes. |
animation_toolset.toolsets.outliner.SequencerOutlinerTools.set_outliner_selection |
Set the outliner selection. |
animation_toolset.toolsets.conditions.SequencerConditionTools · raw schemas¶
Tools for managing runtime conditions on Sequencer tracks, sections, and
| Tool | Summary |
|---|---|
animation_toolset.toolsets.conditions.SequencerConditionTools.clear_section_condition |
Remove the condition from a section. |
animation_toolset.toolsets.conditions.SequencerConditionTools.clear_track_condition |
Remove the condition from a track. |
animation_toolset.toolsets.conditions.SequencerConditionTools.clear_track_row_condition |
Remove the condition from a specific track row. |
animation_toolset.toolsets.conditions.SequencerConditionTools.get_section_condition |
Get the condition on a section. |
animation_toolset.toolsets.conditions.SequencerConditionTools.get_track_condition |
Get the track-level condition. |
animation_toolset.toolsets.conditions.SequencerConditionTools.get_track_row_condition |
Get the condition on a specific track row. |
animation_toolset.toolsets.conditions.SequencerConditionTools.set_section_condition |
Set a condition on a section. |
animation_toolset.toolsets.conditions.SequencerConditionTools.set_track_condition |
Set a condition on a track. |
animation_toolset.toolsets.conditions.SequencerConditionTools.set_track_row_condition |
Set a condition on a specific track row. |
animation_toolset.toolsets.custom_bindings.SequencerCustomBindingTools · raw schemas¶
Tools for converting and managing custom binding types in Sequencer. Use
| Tool | Summary |
|---|---|
animation_toolset.toolsets.custom_bindings.SequencerCustomBindingTools.change_actor_template_class |
Set the actor class for a spawnable or replaceable template. |
animation_toolset.toolsets.custom_bindings.SequencerCustomBindingTools.convert_to_custom_binding |
Convert a binding to a custom binding type. |
animation_toolset.toolsets.custom_bindings.SequencerCustomBindingTools.convert_to_possessable |
Convert a spawnable binding to a possessable. |
animation_toolset.toolsets.custom_bindings.SequencerCustomBindingTools.convert_to_spawnable |
Convert a possessable binding to a spawnable. |
animation_toolset.toolsets.custom_bindings.SequencerCustomBindingTools.get_custom_binding_objects |
Get the custom binding instances for a binding. |
animation_toolset.toolsets.custom_bindings.SequencerCustomBindingTools.get_custom_binding_type |
Get the custom binding class for a binding. |
animation_toolset.toolsets.custom_bindings.SequencerCustomBindingTools.get_custom_bindings_of_type |
Find all bindings of a given custom type in the current sequence. |
animation_toolset.toolsets.custom_bindings.SequencerCustomBindingTools.save_default_spawnable_state |
Save the current state of a spawnable as its default. |
animation_toolset.toolsets.import_export.SequencerImportExportTools · raw schemas¶
Tools for importing and exporting animation data to and from Sequencer.
| Tool | Summary |
|---|---|
animation_toolset.toolsets.import_export.SequencerImportExportTools.export_anim_sequence |
Export animation from a sequence binding to an AnimSequence asset. |
animation_toolset.toolsets.import_export.SequencerImportExportTools.export_fbx |
Export a level sequence to FBX. |
animation_toolset.toolsets.import_export.SequencerImportExportTools.get_linked_anim_sequences |
Get content paths of all AnimSequences linked to a LevelSequence. |
animation_toolset.toolsets.import_export.SequencerImportExportTools.get_linked_level_sequence |
Get the content path of the LevelSequence linked to an AnimSequence. |
animation_toolset.toolsets.import_export.SequencerImportExportTools.import_fbx |
Import FBX data into a level sequence. |
animation_toolset.toolsets.import_export.SequencerImportExportTools.link_anim_sequence |
Link an AnimSequence asset to a level sequence binding. |